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Opengl 4.3 best ways to deal with vertex data
Opengl 4.3 best ways to deal with vertex data





opengl 4.3 best ways to deal with vertex data opengl 4.3 best ways to deal with vertex data

If you want a framework or a renderer or a game engine that’s already built, there are lots of those elsewhere on the Internet. Instead, it’s the low-level foundation on which you can build those kinds of things. Note that OpenTK is not a high-level library: It’s not a game engine, or a framework, or a full renderer, or a complete audio system by itself. NET-supported languages like C# similar in both performance and feel to the equivalent C code, while still running in a managed (and safe!) environment. OpenTK aims to make working with OpenGL, OpenCL, and OpenAL in.

opengl 4.3 best ways to deal with vertex data

OpenTK is a library that provides high-speed access to native OpenGL, OpenCL, and OpenAL for.







Opengl 4.3 best ways to deal with vertex data