
There are several barrels in the Spawn Zone of the Counter-Terrorists. Without vehicles, navigating the large map on foot is very impractical. It appears that players could not move at default speed, probably to encourage the usage of the vehicles. Depending on the range, the Schmidt Scout and semi-auto sniper rifles (such as the G3SG/1 and the SG 550) may not be helpful in eliminating targets due to their ineffective bullet velocity and are fairly inaccurate compared to the AWP. If sniper weapons were allowed, both teams could easily pin themselves down and lead to the elimination of many players. Outside of its vehicle testing purposes, the map is very open-spaced and ideal for snipers. The map was considered very boring to play as the vehicles were very hard to control (as the GoldSrc engine is not designed for free-roaming vehicles) and gameplay can quickly become repetitive. Terrorists in the other hand have only 2 victory conditions: eliminate the CTs or successfully detonate the C4. Second being defuse the bomb if it was planted, third being eliminating the Terrorists, and, oddly enough, rescue all hostages by bringing them to the buy zone (since there's no hostage rescue zone labeled) making the game mode a hybrid between hostage rescue and bomb defusal. Uniquely, Jeepathon2k has 4 victory conditions for the Counter-Terrorists: first one being run down the timer. Jeepathon2k's design as a racetrack reflects its purpose as a test map. A player may drive either jeep, even if it belongs to the enemy team. The map served as a vehicle test, with a jeep spawning at both spawns. Jeepathon2k ( de_jeepathon2k) was a bomb defusal map in Counter-Strike BETA 7 as a test map for the newly added vehicle code.
